#ifndef _GAME_OVER_LAYER_H
#define _GAME_OVER_LAYER_H

#include "cocos2d.h"

USING_NS_CC;

class GameOverLayer : public CCLayerColor
{
public:
    static GameOverLayer* create(const ccColor4B &color);
    virtual bool initWithColor(const ccColor4B &color);

private:
    void onRestart(CCObject* pSender);
	void onBackMenu(CCObject* pSender);
	CCLabelTTF *labelCoin;
    CCLabelTTF *labelMeter;
};

#endif
